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Nevyn Auscent
Broke Sauce
3838
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Posted - 2017.01.21 04:00:28 -
[1] - Quote
High sec citadels are easy to remove, the defences on them are pathetic without the AOE weapons. Just get a few friends together an blow them up if they annoy you. If you don't care enough to blow them up, then obviously they aren't actually causing you any issue. |

Nevyn Auscent
Broke Sauce
3841
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Posted - 2017.01.21 16:22:37 -
[2] - Quote
Moksa Elodie wrote: When I mentioned about citadels being easier to remove I wasn't talking about dps, it was regarding the multiple timers.
If the high sec citadels are so easy to remove, how would you find taking down, say, 10 in one system? 20?
I would say that taking down citadels are as tedious as taking down POSes, if not more.
The more you are taking down in the same area of space, the less bother it becomes actually, because you will have your fleet up already and at least some of them will have timers close enough together. It's also not like you are forming up a 200 man fleet for these, unless you are taking down 10 dead keepstars in a system.
But really, if it's bothering you enough you will blow them up. If it's not really a bother, then you won't.
Even the most 'packed' system I've seen is normally only 3 or 4 citadels, a couple of actual trade hubs currently might be exceptions to that. And really the removal of POS will mean almost nothing to that. |

Nevyn Auscent
Broke Sauce
3842
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Posted - 2017.01.22 05:49:32 -
[3] - Quote
Deckel wrote:While we're on the subject, there should probably be a method for a third party to alter the vulnerability window of a structure. If you really want/need to get rid of the competition and the vulnerability window is no good for most or your corp members then you are pretty much out of luck.
Hack the station during a vulnerability window to alter the time of day for when the next one is to occur, and can't be reset until the next one? -Naturally if this is caught before the end of the current vulnerability window, then likely it can be be changed back, with either another hack or owner/corp permissions Or just hire Mercs rather than require someone with full access to always babysit their structure rather than just having gunners + potential defence fleet around. |

Nevyn Auscent
Broke Sauce
3844
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Posted - 2017.01.23 15:29:01 -
[4] - Quote
Funny, I'm pretty sure CCP very clearly stated there would be salvage of worth from just the Citadel itself detonating. Not to mention modules and ammo drops.
Unless you mean to tell me you've gone and blown a few up yourself and they dropped no wreck at all and therefore are bugged.... That sure sounds like loot to me, or is it just not shiny billions of loot enough. |

Nevyn Auscent
Broke Sauce
3846
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Posted - 2017.01.24 13:10:50 -
[5] - Quote
Qwerty Ernaga wrote:I never understood the asset safety mechanic in the first place, in my opinion it goes totally against the philosophy of this game. Like if citadels, why not ships...
And if all stored items, ships and mods would either be lost or could be looted (RNG), I believe it could partially help to solve "the problem". Because Citadels are competition for NPC stations & Player outposts, and if they didn't have asset safety no-one would use them like CCP wants them to be used. Just like no-one with a remotest part of a brain stores stuff in a POS in K space when it can go in a station or outpost instead. |
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